Making a MaxGUI Application: StripAnimMakerLite
(c) Assari Jan 22 2005
** If you have enjoyed these tutorials, you may want to check out my other contributions (link)
Introduction

Having written more or less 15 parts on the MaxGUI beginner tutorial series, I thought now would be a good time to put into practice some of the stuff that we have learnt so far. These series of tutorials will take you through from the beginning steps through to a complete MaxGUI based application. If you have not gone through my beginner series tutorials, I suggest you go through them before starting on this one. Link to the tutorials here.

Note that these tutorials have been (will be) created on a Windows version of MaxGUI so I have no idea how they will look and behave on other systems. I'm assuming that the MaxGUI cross-platform works as claimed.

The Tutorials:
1) Part 1- Introduction and Main Canvas Posted Jan 22 2006 Revised: Jan 22 2006
2) Part 2- Loading Images Posted Jan 22 2006 Revised: Jan 22 2006
3) Part 3 - Scrolling Canvas Image Posted Jan 22 2006 Revised: Jan 22 2006
4) Part 4 - The Selection Cursor Posted Jan 22 2006 Revised: Jan 22 2006
5) Part 5 - Adding the Zoom Window Posted: Jan 22 2006 Revised: Jan 22 2006
6) Part 6 - Adding a Resizable Cursor Posted: Jan 24 2006 Revised: Jan 24 2006
7) Part 7a - Capturing Image to AnimStrip Posted: Jan 29 2006 Revised: Jan 29 2006
8) Part 7b - Capturing Image to AnimStrip Posted: Jan 29 2006 Revised: Jan 29 2006
9) Part 8 - Catching Keyboard Events Posted: Jan 29 2006 Revised: Jan 29 2006
10) Part 9 - Previewing Animations Posted: Jan 29 2006 Revised: Jan 29 2006
11) Part 10 - Selecting an Animation Frame Posted: Feb 05 2006 Revised: Feb 05 2006
12) Part 11 - PopUp Menu, Cut, Paste and Clear Posted: Feb 05 2006 Revised: Feb 05 2006
13) Part 12 - Saving and Loading Animation Posted: Feb 05 2006 Revised: Feb 05 2006